Playing World of Warcraft has been a strange and informative process. I get a little time in here and there.
There are two broad factions: Alliance (humans, gnomes, dwarves, night elves, and dranei, which are kind of like satyrs but not really) and Horde (orcs, trolls, undead, tauren, which are kind of like cow people, and blood elves). Players pick a race, and with it comes the faction. There's no going turncoat. You run around, sticking mainly to your own lands, but inevitably you have to go to the same places as the opposing faction goes, it's written right into the game.
The factions are enforced by in-game mechanics. The game designers made it so that players from one faction can't talk in game to players from another: it comes across as gibberish. The game designers also made it so that you can't cast helpful spells on players from the other faction. And you can't trade or give goods to opposing faction members. Basically: I can stand there and do nothing. I can vaguely gesture to them. I can spout gibberish (maybe I'm insulting their mothers). And I can fight them (I'm on a player vs player server; otherwise, I'd have to get their permission first). That pretty much covers the options.
Thus there's an insurmountable suspicion toward players of other factions. Let's say my orc is in a cave fighting yeti. A human shows up, also fighting yeti. Do we fight it out? If neither strikes first, he may just be waiting for a more opportune moment to strike. There's no way to point out that we're fighting the same npcs, there's no way to find a common ground. I couldn't, for instance, heal him as he's about to die from fighting something too big. I could fight the thing that's killing him, but then I'm distracted, and he could just fight me: now I'm fighting his NPC opponent and him!
Maybe I could put on a little show for the opposing player, running around, jumping, dancing, hooting and basically acting like a nut. A female dranei did that once, had me in hysterics by the end. But I was ready to kick her ass at the slightest provocation, because in a similar situation, another had player blasted me minutes after harmlessly running around showing off his war elephant. (It was a cool elephant, I'll give him that.)
They haven't introduced the ability to learn the languages of the other side, claiming that it would lead to more provocation, not less. You see, the designers feel that the hostility is already there, and communicating would just fuel it, not dampen it. I see their point. People make a big show of spitting on your corpse, sitting on your corpse (or maybe it's supposed to look like they're taking a dump), and otherwise showing no grace in victory. Imagine if their mirthful hate were given voice.
I happen to be overly kind: unless an opposing player acts against me, I'm fine with leaving them be. And I'm not one for cheap shots. If I happen across a human going down to a stronger NPC, I don't finish him off. Of course, I won't help out, either, because once it's my problem, I could easily be fighting it and the player I've just saved. And I've gotten in trouble giving right of way to opposing players. One guy sat down after a hard fight against a yeti, bandaged himself up to full health, and charged me anyway, even though I hadn't taken advantage of him. So slowly I'm learning to change my nice act. Maybe if I play long enough, I'll be just as ruthless.
I'll let you mull over the (extremely) warped mirror this holds to real life. I've got to get back to work. Speaking of which, I'll talk about quests next.
Chatboard (0)